The future of fennecs
Here's a list of planned and speculative developments coming in the future.
For detailed feature breakdowns and progress, visit:
🔗Projects Status Board on GitHub
Feedback and questions are always appreciated, please submit them on GitHub / Discord:
What? | Where? |
---|---|
Issues | https://github.com/outfox/fennecs/issues |
Discussions | https://discord.gg/Bfx74WcVXW |
Pull Requests especially welcome (please open an issue first to discuss the feature or bugfix you're planning to work on so your work gets the appreciation and attention it deserves).
Q1 2025
1.0.0
Stable Release
- 🎉 End of Beta
- (maybe) Code-Signed NuGet Package
- Documentation "feature complete" (every API feature explained)
- Short-Term Roadmap (until 1.5.0)
- Long-Term Roadmap (for 2.0.0)
0.8.0+
Demos & Publicity (🦊help wanted)
- 3rd party demos and examples
- 3rd party exposition & tutorials (e.g. YouTube, blog posts)
- 1st party exposition (e.g. YouTube shorts)
- Web support
- Godot (?) (depends on Godot 4.4+)
- others
- each Demo runs on at least two of these engines, and each engine has at least two demos:
- Godot
- Stride
- Flax
- MonoGame
- Unigine
- Web? (WebGL, WebAssembly)
- (more? others?)
Q4 2024
0.7.0+
Benchmark Suite (🦊help wanted)
- internal set of benchmarks to ensure performance and memory usage are in line with expectations, and to prove good practices
- comparisons of fennecs with some other ECS libraries, likely as extended PR to Doraku's Ecs.CSharp.Benchmark
0.6.x
Arithmetic SIMD Methods
A set of specific methods to allow for SIMD-accelerated arithmetic operations on Component data. Inspired by TensorPrimitives.
0.6.0
Events and API Restructuring
Q3 2024
0.5.0+
Dog Fooding Phase + Enhanced Beta
- systematic internal and external beta testing
- using the library in a real-world project
- iteration on examples and tutorials
- strict examination of API surface for usability, elegance, and consistency
- consulting with subject matter experts for feedback
Q2 2024
0.1.x
... 0.4.x
Fundamental Beta & Feedback Phase
- feedback acquisition & experimentation
- API stabilization
- submission to various game dev communities for feedback
- documentation and tutorials
- performance testing and optimization
- 3rd party benchmarking (e.g. Doraku's Ecs.CSharp.Benchmark)
Q1 2024
0.1.0
Prerelease and First Beta
Done!